The Outputs
IO1 – Practices of digitally mediated youth engagement for GLAMs during the pandemic.
IO2 – Training opportunities for GLAMs to leverage their digital transformation through youth participation.
IO3 – Implement and assess: Cultural
events by GLAMs involving youth
IO4 – Map social change: Youth engagement for GLAM recovery
About
The COVID-19 crisis has taken a toll on sectors of all human activity, but some were hit hardest than others, including Europe’s cultural and creative sector. This pandemic has shed light on the limited resilience of cultural and creative industries towards unprecedented changes in human and cultural habits that (used to) relate to face-to-face encounters, visits and performances. Despite the EU’s attempts to create an action plan for reviving this sector, there is still lots to be done.
The GLAMers project is funded by the Erasmus+ Programme of the European Union. This website and all its contents reflect only the views of the author, the European Commission cannot be held responsible for any use which may be made of information contained therein.
[Project number : 2020-1-CY02-KA227-YOU-002022]